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INTERNATIONAL SCIENTIFIC AND EDUCATIONAL ONLINE JOURNAL
ARCHITECTURE AND MODERN INFORMATION TECHNOLOGIES
AMIT

Article Virtual image of light forms in VR-modeling
Authors Karpenko V.E., Far Eastern Federal University, Vladivostok, Russia
Abstract This article explores the relationship between digital technologies and the creation of virtual light images in VR with the neurovisual effects of immersion and presence. It traces the development of virtual technologies from exhibition spaces and early computer technologies to VR headsets. The virtual gaming space is considered as a prototype of an immersive urban environment. The concept of light form is clarified, and the criteria and principles of the virtual image of light forms are revealed and formulated. It is confirmed that the key property of a virtual light image is the effect of immersion and spatial presence. Virtual modeling of light image elements is performed using a specialized program.
Keywords: computer games, virtual worlds, VR, gaming space, light forms, immersiveness, spatial presence
 Article (RUS) Article (RUS)
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UDC 74:72.017.2:004.9
DOI: 10.24412/1998-4839-2026-1-217-228
EDN: UIDUZM
For citation Karpenko V.E. Virtual image of light forms in VR-modeling. Architecture and Modern Information Technologies, 2026, no. 1(74), pp. 217-228. Available at: https://marhi.ru/AMIT/2026/1kvart26/PDF/14_karpenko.pdf DOI: 10.24412/1998-4839-2026-1-217-228 EDN: UIDUZM
Article Received by the editors on 20.01.2026; approved after review on 05.03.2026; accepted for publication on 10.03.2026; publication date: 15.03.2026